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Journal of Game Development
Volume 3
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- Article 1 - Generating Game Audio by Example
- Article 2 - Authoring Emergent Narrative-based Games
- Article 3 - The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online
Volume 2
- Issue 4
- Article 1 - Practical Perceptually Adaptive Color Texture Map Compression for 3D Video Games
- Article 2 - Serious Games in Intelligence Analysis
- Issue 3
- Article 1 - The Virtual Human in the Loop-Engaging in Social Games Using Tangible Interaction Devices
- Article 2 - Evaluating Preemptive Story Direction in the Interactive Drama Architecture
- Article 3 - Designing Intentional, Emotional Characters Personality and Personality Dynamics in Video Games
- Issue 2
- Article 1 - The Effects of Games in CS1-3
- Article 2 - Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables
- Article 3 - Engaging Students in Advanced Computer Science Education Using Game Segments
- Article 4 - A Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens
- Issue 1
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- Article 1 - Social Construction Kits for Kids: New Models for Game Design in the Era of MySpace and Disney Mobile
- Article 2 - Effective Use of Asymmetrical Information in Game Design for Education and Research
- Article 3 - Explorations in Gameplay: Bimanual Input
Volume 1
- Issue 4
- Article 1 - Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5
- Article 2 - Mobile Games, GPS, and Quality of Service in J2ME 29
- Article 3 - Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45
- Issue 3
- Article 1 - Efficient Tessellation On The Gpu Through Instancing
- Article 2 - A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games<
- Article 3 - Bringing Game Characters To Life
- Issue 2
- Article 1 - Oblique View Frustum Depth Projection and Clipping 5
- Article 2 - Intelligent Lighting for Game Environments
- Article 3 - Unifying the Visions of What Games Can Be
- Issue 1
- Article 1 - Near Optimal Hierarchical Path-Finding
- Article 2 - Versatile Walk Engine
- Article 3 - An Architecture for Integrating
- Article 4 - Efficient Navigation Mesh Implementation
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